I figured it was high time got around to posting this.
My weekly, Saturday-afternoon Barrowmaze campaign is now in the middle of it's tenth month of real time (and its second year of game time). Party members' levels range from 1st to 6th, with the higher level characters all in the hands of the most frequent and longest running players.
But I also wanted to put up a map that I'd just finished recently, depicting how I slot the Barrowmoor into Eastern Karameikos:
(It's a very large image, which should hopefully counteract the sloppy handwriting and make at least some of the landmarks' names legible.)
I figured that I'd need a wider map soon, as the player characters (although still having only explored the tiniest fraction of crypts under the barrow mounds) are starting to grow in wealth and influence to the point where they might wind up traveling further afield. They've heard rumors of monsters massing the far north, and the Castellan Keep (you know, the one on the borderlands); and they've even had a couple of run-ins with Bargle, evil wizard extraordinaire, and cruel lackey to Baron Ludwig Black Eagle (whose lands are still off the western edge of this map, but which the PCs might very well travel to before this campaign wraps up).
Setting this campaign in Karameikos has been, on the whole, a positive thing. It does sometimes take the focus off the local area and the back-and-forth between town and dungeon; but players crave that variety. Same thing every game, week in and week out, would inevitably wear thin. That said, I'm still leaving the pace of this game, and where they go and what they do, entire up to the players. I've no idea how long the campaign will continue to run, where they'll eventually visit, or what they're going to do.
And, tellingly, I myself can feel the first stirrings of gamer ADD setting in. Ideas for other campaigns, for big dungeons with more depth and variety than a big crypt full of undead. A strong desire to back to playing one of my own systems, particularly Engines & Empires. The life of the campaign at this point, if I'm being honest, probably depends entirely on how long I can stay interested in it. So far… I'm holding on. But it's touch and go.
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